Fixed so free vassal levies thing muslims had is no longer hardcoded. No longer possible to call a favor on someone already under the influence of a favor Increased the chance from 25% to 75% for the AI using favors to force interactions
Favor duration increased from 12 to 36 months Fixed crash when a character dies and disbands armies that ends as combat that the player is part of The tooltip for changing a law now shows what the members of the council stand on the issue The vote window won't be shown when there's no vote The vote window is properly aligned with the interaction position Councillors are now more prone to approve title grants to unlanded characters when you're above demesne limit. AI-rulers will now consider changing their obligation laws to better suit their needs. Getting killed by assassins no longer forces you to die twice. The writers of the chronicle will no longer try to cover-up the warning of the coming of Xuhmalz, the demon lord, whom left a message set in stone. AI will no longer try to assign adviser titles to someone who already has it (which means it will actually be capable of assigning it now) No longer makes council position buttons clickable if you are not on council. Incapable people are no longer capable of killing people. Non-independent allies now share vision with other allies in a war. Fixed wife giving advice events from firing when councillors were not hired. Plot backers who are Muslim unless they are sinful will no longer get drunk and spill the beans. Muslims unless they are sinful will no longer die from poisoned wine. Can now hide your daughter if someone is out to get her. Fixed so teenage hormones do not affect incapable characters, no longer gets their love event.
Speed up AI diplomacy evaluation by removing unnessecary debug code. Fixed console command that let's you spawn in a sprite on the map. Fixes Revolters going independant when revolt leader loses all land (the war becomes invalidated instead)- Fixed crash caused by dead guy refusing to leave his coalition against an infamous enemy Children who were being educated but didn't have a guardian now go back home when they turn adult fixed a nasty oos possibility due to multithreading keyboard shortcuts in the character selection screen Game no longer crash if continue button loads a save game outside a subfolder while player is in subfolder- Dead vassals don't show up in the character selection screen anymore Fixed issues with Pact list not showing certain Non-Aggression Pacts Fixed issues in Form Non-Aggression Pact interaction Holy orders, adventurers and mercs can no longer start factions Fixed so culture and names are updated properly for some provinces when picking between bookmarks Governments no longer allow to freely revoke titles from tribals of same faith
Renegotiate Non-Aggression Pact interaction no longer appears if it's disabled between characters or if one of them is landless Halved frequency of Mu'tazila vassals asking lieges to change their beliefs- Council Appointment Offer from Liege no longer expires after a day Characters with unfaithful concubines will now gain proper opinion modifiers Lieges of Trade Post owners will no longer burn mentioned Trade Posts AI councillors won't try to get support from other councillors while giving support to someone else AI won't accept buy favor actions if it has called favors on someone else AI won't accept request support actions if it has called favors on someone else AI no longer cares for having a cb when considering alliance offers AI will try to get good marriages on characters owing them favors AI more prone to accept Request Support if both character dislike the liege AI councillors that dislike their liege try to get more support from other councillors AI councillors use request support and call in favor on each other to protect themselves from imprisonment AI councillors use request support and call in favor on each other to pass laws The ai is better at using favors to get the council to approve laws Rebalanced ai council position selection to make it harder to acquire loyalists and made close relatives a bit more loyal. Great Feasts, Grand Tournament and Furusiyya events have been reworked to be triggered and not MTTH, increasing performance slightly NAP can now be formed with close relatives (siblings etc.) of different dynasties